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kalebm

How exactly is the lens distortion problem alleviated by using both eyes? I would think that the RGB values would still look warped around the edges of the display, so how is this corrected?

zhouwen

Here is a useful link that explains some methods to solve VR lens distortion due to large FOV: https://smus.com/vr-lens-distortion/

cxiao

https://en.wikipedia.org/wiki/Distortion_(optics)#Software_correction describes Brown's distortion model, which can be used to compensate for distortion.