So I get how the transformation from the 2D texture map is applied to the 3D model, but how exactly does one create the 2D texture map realistically in the first place?
yxu72
Since in some of the cases, the repetitive material mapped on a geometric structure is not uniform. How exactly can we encode the correspondence with the image in such cases?
So I get how the transformation from the 2D texture map is applied to the 3D model, but how exactly does one create the 2D texture map realistically in the first place?
Since in some of the cases, the repetitive material mapped on a geometric structure is not uniform. How exactly can we encode the correspondence with the image in such cases?