I asked a question on slide 68 and I think this might address it to some extent but I'm not quite sure how ...
At what stage of the graphics pipeline are images rasterized? Does this happen after all the depth mapping and composition has already been done?
Nvidia has a good explanation of modern graphics pipeline, from vertices to pixels, tracking the 'life of a triangle' and how those steps map to a GPU : https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline
I asked a question on slide 68 and I think this might address it to some extent but I'm not quite sure how ...
At what stage of the graphics pipeline are images rasterized? Does this happen after all the depth mapping and composition has already been done?
Nvidia has a good explanation of modern graphics pipeline, from vertices to pixels, tracking the 'life of a triangle' and how those steps map to a GPU : https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline