For the UI icons, do we actually "render" them real-time, or they are just images that are stored in the memory, and we just copy paste the pixels (maybe also for the background)? I feel like it's not worth the time to render them than just save the pixel information since they are not complicated nor changing over time. (But I guess the clock app icon for iPhone is still rendered right?)
kmc
Unity is doing some cool things with mobile games. Check it out: https://unity.com/solutions/mobile
hteo
Lots of modern mobile UIs have slick animations and such, which actually probably require compositing on the part of the OS. Windows 7 used to do something like disabling compositing and falling back to flat graphics on power saving mode. Why don't phones do this?
For the UI icons, do we actually "render" them real-time, or they are just images that are stored in the memory, and we just copy paste the pixels (maybe also for the background)? I feel like it's not worth the time to render them than just save the pixel information since they are not complicated nor changing over time. (But I guess the clock app icon for iPhone is still rendered right?)
Unity is doing some cool things with mobile games. Check it out: https://unity.com/solutions/mobile
Lots of modern mobile UIs have slick animations and such, which actually probably require compositing on the part of the OS. Windows 7 used to do something like disabling compositing and falling back to flat graphics on power saving mode. Why don't phones do this?