Previous | Next --- Slide 67 of 68
Back to Lecture Thumbnails
Spantheras

For inspiration to data capture: This is video results of techniques for applying deep learning to character animation. I would think I'm not the only one in this class who has spent a lot of time with animation controllers in game engines - making transitions between different animations etc. I thought this was very cool! https://www.youtube.com/watch?v=Ul0Gilv5wvY

hteo

There was also a cool SIGGRAPH paper a while back that used neural networks for character control, producing smoothly-interpolated animations for characters that respond really well to environmental cues:

https://github.com/sreyafrancis/PFNN

nphirning

Related: https://github.com/sebastianstarke/AI4Animation