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unreal

Why is the polynomial condition necessary?

sushain

By using a polynomial (specifically, a cubic one), I think we get a nice explicit mathematical representation that's amenable to fast evaluation and manipulation (e.g. the matrix representation that the later slides present).

zhouwen

Here is an OpenGL guide to draw splines using OpenGL evaluator commands:

https://www.glprogramming.com/red/chapter12.html

wangyuc

Here's a C++/Python library for spline interpolation http://www.alglib.net/interpolation/spline3.php.