similar to how we generate mipmaps for textures (to help with sampling and removing aliasing artifacts), is there a similar concept for meshes, where we pre-calculate a sequence of simplified versions to help with rendering and collision detection, for example?
vnambiar
Wow for some reason the cow reminds me of line drawings done by Picasso. http://www.pablopicasso.net/drawings/
similar to how we generate mipmaps for textures (to help with sampling and removing aliasing artifacts), is there a similar concept for meshes, where we pre-calculate a sequence of simplified versions to help with rendering and collision detection, for example?
Wow for some reason the cow reminds me of line drawings done by Picasso. http://www.pablopicasso.net/drawings/