Are there any other basic operations for half edge meshes? It seems like editing half-edge meshes (erasing edges/faces and so on) involves a lot of decomposable intermediate steps like collapsing degenerate faces, inserting half edges into loops and so on.
Are there any other basic operations for half edge meshes? It seems like editing half-edge meshes (erasing edges/faces and so on) involves a lot of decomposable intermediate steps like collapsing degenerate faces, inserting half edges into loops and so on.