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Spantheras

Anyone who has found a good summary of maximum #triangles in a scene/mesh for different scenarios? For example how the framerate affects, GPU etc? I mean I feel like my laptop would crash if I opened this Google Earth mesh haha.

amilich

Check this out: https://computergraphics.stackexchange.com/questions/1793/how-many-polygons-in-a-scene-can-modern-hardware-reach-while-maintaining-realtim. Seems like it totally depends on a bunch of factors but can be in the millions.