Previous | Next --- Slide 44 of 51
Back to Lecture Thumbnails
amilich

How do you trace a ray from and to a point? Is the algorithm just to trace as many rays as possible from the camera? Or from the light source?

chaonanye

I notice there're soft shadow and hard shadow. How are they related to this algorithm or any variants in the computation formula?

kadl

The rays are traced from the point P to the light source. The number of rays traced depend on the number of light sources. For point light source it would be a single ray. For area light sources it would multiple rays to different sample points on the light source. If the point P is in shadow of all light source points we would get a hard shadow. If it is in shadow of some of the light source points but not all, that would give us a soft shadow penumbra.

xiaoruiL

How could we take into account the reflected (perfect reflection or diffuse) light rays, which might be reflected many times, from the surrounding environment?