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Gyro

So in industry which one is used more often? Ray casting?

arshbuch

I believe that Kayvon had briefly mentioned that ray casters are computationally expensive and games can't implement ray casters in real time. Though very heavy, this may be an interesting paper: https://pdfs.semanticscholar.org/df90/eaa548e349e0c1a01f94311e3f75557d7b6a.pdf

wangyuc

This blog explains the difference between rasterization and ray tracing.