Can a random component be introduced to flocking as well?
THWG
I think there is no restriction whether the element is originally from the flock or outside. As long as the element is sufficiently close to the flock, it will be attracted and accelerated towards the flock.
kbeache
I imagine that many other sort of animations could be characterized by attraction, repulsion, and alignment forces. How do you specifically target your functions to make a flock like motion in this case? Is it more of a matter of adding certain weights to these categories or adding more characteristics/equations to define the motion.
jtburkle
Can current simulations of flocking also simulate outside forces such as sudden gusts of wind/currents that might disrupt the pattern?
Can a random component be introduced to flocking as well?
I think there is no restriction whether the element is originally from the flock or outside. As long as the element is sufficiently close to the flock, it will be attracted and accelerated towards the flock.
I imagine that many other sort of animations could be characterized by attraction, repulsion, and alignment forces. How do you specifically target your functions to make a flock like motion in this case? Is it more of a matter of adding certain weights to these categories or adding more characteristics/equations to define the motion.
Can current simulations of flocking also simulate outside forces such as sudden gusts of wind/currents that might disrupt the pattern?