What extra modeling was done to make this clothing more realistic than the dress shown later in lecture? Watching the animation, it looks like air resistance is one thing, as it sometimes looked like one flap of the vest had caught some air like a sail. We talked about air resistance as a force opposing the direction of motion, but I imagine it's much more difficult to model a sail since the amount of air hitting one part depends on air being deflected by other parts.
isalinas
Was this made using physbam?
Are there any popular animation or physics simulation libraries which abstract some of the physics computations?
What extra modeling was done to make this clothing more realistic than the dress shown later in lecture? Watching the animation, it looks like air resistance is one thing, as it sometimes looked like one flap of the vest had caught some air like a sail. We talked about air resistance as a force opposing the direction of motion, but I imagine it's much more difficult to model a sail since the amount of air hitting one part depends on air being deflected by other parts.
Was this made using physbam? Are there any popular animation or physics simulation libraries which abstract some of the physics computations?
It looks like the work shown here might be this one: View-Dependent Adaptive Cloth Simulation with Buckling Compensation (video here)? Or maybe a later iteration of it.