when trying to render a 3d scene in 2d, would you partition in cubes or project into 2d space and then partition in 2d boxes?
kmc
I would imagine you'd have to using bounding cubes/rectangles, or else you wouldn't be able to compute any distances/intersections involving 3 dimensions.
when trying to render a 3d scene in 2d, would you partition in cubes or project into 2d space and then partition in 2d boxes?
I would imagine you'd have to using bounding cubes/rectangles, or else you wouldn't be able to compute any distances/intersections involving 3 dimensions.
here's a 3d visual of BVH: https://www.youtube.com/watch?v=FunhwiPhbYQ